It’s amazing what no internet will do for doodling.
Stayed between the lines and everything.
Don’t really know where this is going to go, but Blender now has Dynamic Topology and I really want to do something with it.
I’m trying to make a conscious effort to finish more projects than I start… but..
Urgh. Got a lot of work here to do. Considering cycles to render this, rather than Blender Internal – the whole thing looks fake as all hell and I’m not sure how to fix it yet.
Some early drawings I did on the interior design of the car. Working with intersecting planes and angles.
Slow progress baking all the lighting and textures into the warehouse scene. Fingers crossed, I’ll be able to render everything in 2 passes – one for reflections for everything in scene, and second for lighting, just on the car. Purely speculative though, so we shall see how it turns out in practise. … Continue reading Warehouse progress – texturing
Illustration for the upcoming DLF newsletter. Blender & Photoshop.