It’s rough as guts (but rather fun). Obviously there’s loads of issues, but I’m just trying to get the weight and silhouettes looking dynamic and convincing.
I’ve decided to push ahead with a finished model of this – I don’t want to rig it, but a fully sculpted and resolved still will be fun. So, I get to experiment with poses and fiddle around to make the weight, intention and moment feel convincing. It’s tricky.
YouTube was failing all over the show, so I tried vimeo – much nicer! Stag soldier turntable from Rich Borrett on Vimeo.
Quick still from a quick turntable I’m rendering of the SS:
Had a go with rigging – Blender’s rigify tool is definitely great.
I’m currently mincing this one around in the ol’ brain – how best to rig this as a high density mesh with lots (LOTS) of separate objects.
Cycles now really not working. I have 9 million vertices and it’s just tanking – memory usage skyrockets and Windows 7 boots the whole program 🙁 So I’ll probably stick with Blender Internal for now as it’s super slow but gets the job done. Rather frustrating to say the least. … Continue reading Sculpting 3
After figuring out that I’m a massive idiot for not using the 64 bit build (thanks to the IRC guys at #blender), I’ve overcome at least one of the crash-tacular issues I was having with cycles: I’m also going to check out the Rigify… Continue reading Sculpting 2
I am forced to begrudgingly admit that Blender’s sculpt tools are actually pretty good. The only flaw seems to be that it simply cannot handle huge amounts of vertices the way Sculptris / Zbrush can – but I can be hopeful that this will only improve in future. … Continue reading Sculpting 1
I feel kind of guilty modelling such a cliche, but fuck it, it’s fun. Just about ready to start learning Blender’s sculpting system. I have high expectations. I also think I’ll stick with the clay material – textures hasn’t really ever been my strong… Continue reading More and more